Bone | Another word for a Domino. (In the past, Domino Tiles were often made of bone) |
Boneyard | After the hands are dealt out, in some games the spare tiles are kept aside to form the "Boneyard". If you cannot play a tile from your hand, you add tiles from the boneyard to your hand, until you can play. |
(Going) Domino! | Playing the last tile from your hand, forcing other players to count up and give you points. |
Double | A domino tile that has the same number at each end. |
Double Header | In Bergen, when both open ends match. Worth 2 points. |
Heaviest | The domino that has the largest "weight", or total count of pips on both ends. If two dominos have the same weight, the heaviest, is the one with the largest suit on it, i.e. the [6:4] is heavier than the [5:5]. |
Jam (Jamming) | When no player can play a tile, or go to the bonyeard, the round is "jammed". |
Lead | The first domino played in the round. |
Long Ends | The two wider sides of a domino. |
Matador | In the game of Matador, a tile whose ends add up to 7 in the [6:6] set, (or 10 in the [9:9] set) and is therefore "wild". These tiles can be played anywhere, anytime, and any domino that can match either end may be played after it. |
Pip | The dots that form the numbers on a domino tile |
Pulling "bogus" | Trying to draw a tile from the boneyard, when you already hold a playable tile in your hand. (This not allowed in any of the Scoring Games) |
Short Ends | The two narrower sides of a domino. |
Spinner | A double that can be played on from all four sides. |
Stalemate | When no player can play a tile, or go to the bonyeard. Also known as a "Jam" |
Tile | Another name for a domino. |
Triple Header | In Bergen, when both open ends match, and one of them is a double. Counts as 3 points. |
Weight | A dominoes "weight" is the sum of the number of pips on both ends of a domino. i.e. the weight of the [6:4] tile is 6+4=10. |